Tower Of Life OSRS: A Guide To The Quest And The Building

Tower of Life OSRS: Old School RuneScape (OSRS) is a popular massively multiplayer online role-playing game (MMORPG) that features hundreds of quests, locations, and activities for players to explore and enjoy. One of these quests is Tower of Life, which involves helping a group of alchemists create a living being using magic and logic. The quest also unlocks access to the Tower of Life building, where players can play the Creature Creation activity and create hybrid animals.

In this article, we will explain everything you need to know about Tower of Life OSRS, including:

  • The requirements and rewards for the quest
  • The steps to complete the quest
  • The location and features of the building
  • The rules and rewards for the Creature Creation activity

By the end of this article, you will have a comprehensive understanding of Tower of Life OSRS and how to make the most of it. So, let’s get started!

Tower of Life OSRS: Location and Features of the Building

Location

The Tower of Life building is located at the same place where you started and completed the quest. You can access it by using the same methods as before: the fairy ring code DJP, the Ardougne Teleport spell, or the Ardougne cloak teleport to the monastery.

Features

The building has four floors above ground and a basement dungeon. The floors above ground have no use after the quest, except for the third floor, where you can make penguin, monkey, and crab helmets by using a needle and thread on the items that the alchemists threw into the cage. You can also make a heavy ballista by using a ballista frame, a ballista spring, a ballista limb, and a monkey tail on the workbench, after completing Monkey Madness II.

The basement dungeon is where the Homunculus lives and where you can play the Creature Creation activity. To enter the dungeon, go to the ground floor and climb down the trapdoor.

Requirements and Rewards for the Quest

Requirements

To start the Tower of Life quest, you need to have:

  1. 10 Construction (not boostable)
  2. A hammer
  3. A saw (or crystal saw)
  4. A beer (must be a regular beer – other beers do not work)

You also need to be able to defeat a level 19 monster without weapons or armor.

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Rewards

Completing the Tower of Life quest will grant you:

  1. 1 Quest point
  2. 1,000 Construction experience
  3. 500 Crafting experience
  4. 500 Thieving experience
  5. Access to the Tower of Life building and the Creature Creation activity
  6. Ability to make penguin, monkey, and crab helmets
  7. Ability to make a heavy ballista (after completing Monkey Madness II)

Steps to Complete the Quest

Step 1: Talk to Effigy

The quest begins at the Tower of Life, which is located south of East Ardougne, just southwest of the Necromancer Tower. You can reach the tower by using the fairy ring code DJP, the Ardougne Teleport spell, or the Ardougne cloak teleport to the monastery.

Once you are at the tower, talk to Effigy, who is standing near the entrance. He will tell you that he and his fellow alchemists hired some builders to construct the tower, but they went on strike and refused to work. He will ask you to help them finish the tower and create a living being.

Step 2: Get the Builder’s Costume

To enter the tower, you need to disguise yourself as a builder. You need to obtain four pieces of the builder’s costume: a hard hat, some scruffy trousers, a good top, and some hard boots. You can get them by talking to the other builders around the tower and completing their tasks.

  • To get the hard hat, talk to ‘Black-eye’, who is sitting on a crate near the entrance. He will ask you three questions about construction. The answers are three nails, torn curtains, and 10 clay pieces.
  • To get the trousers, talk to ‘Gummy’, who is lying on the ground near the tower. He will tell you that he lost his trousers somewhere around the tower. Search the plants southeast of the tower to find the builder’s trousers.
  • To get to the top, talk to ‘The Guns’, who is standing near the tower. He will ask you for a beer. You can buy a beer for 2 coins at The Flying Horse pub in north-west East Ardougne or the pub at the Fight Arena or Yanille. Give him the beer and he will give you his shirt.
  • To get the boots, talk to ‘No fingers’, who is sitting on a crate near the tower. He will ask you to play a game of ‘guess how many nails in the box’. The answer is 237. If you guess wrong, you can try again until you get it right.
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Once you have all four pieces of the costume, wear them and talk to Bonafido, who is lying on some boxes near the entrance. He will let you into the tower.

Step 3: Fix the Tower

Inside the tower, you will see three machines that need to be fixed: the pressure machine, the pipe machine, and the caged area. You need to fix them by using the items that you can find in the crates around the tower.

  • To fix the pressure machine, go to the ground floor and use a metal bar on the pressure gauge, a valve wheel on the valve, and a rubber tube on the pipe.
  • To fix the pipe machine, go to the first floor and use four colored balls on the four pipes. The order of the colors is: red, green, yellow, blue.
  • To fix the caged area, go to the second floor and use five metal sheets on the cage, a binding fluid on the lever, and a large cog on the empty slot.

After fixing each machine, pull the lever next to it to activate it.

Step 4: Create the Homunculus

Once you have fixed all three machines, go to the third floor and talk to the alchemists. They will tell you that they are ready to create a living being, called the Homunculus, using the power of the tower. They will ask you to pull the lever in the middle of the floor to start the process.

Pull the lever and watch the cutscene. You will see the alchemists throw various items into the cage, such as a cake, a swordfish, a hammer, and a glove. The items will combine and form a strange creature, the Homunculus, who will start talking to you.

The alchemists will be disappointed with the result and will try to kill the Homunculus. They will ask you to pull the lever again to electrocute the creature. You have a choice to either pull the lever or refuse.

  • If you pull the lever, the Homunculus will scream in pain and the alchemists will laugh. They will ask you to pull the lever again, but you will refuse. The Homunculus will break free from the cage and attack the alchemists, who will flee the tower. The Homunculus will thank you for freeing him and will go to the basement.
  • If you refuse to pull the lever, the alchemists will get angry and attack you. You will have to fight them one by one, without using any weapons or armour. They are level 19 and have low health, so they are easy to defeat. After you beat them, they will flee the tower. The Homunculus will thank you for saving him and will go to the basement.
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Conclusion: Tower of Life OSRS

Tower of Life OSRS is a quest and a building in Old School RuneScape that offers a lot of fun and variety for players. The quest involves helping a group of alchemists create a living being using magic and logic. The building allows players to play the Creature Creation activity and create hybrid animals using the altars, or symbols of life, in the basement dungeon.

The hybrid animals can be killed for various drops, such as bones, hides, eggs, and meat. Some of the drops are valuable or useful for other skills, such as Crafting, Herblore, and Cooking. The activity can also be used to train your combat skills and complete some tasks in the Ardougne Diary.

We hope that this article has given you a comprehensive understanding of Tower of Life OSRS and how to make the most of it. If you have any questions or feedback, please feel free to leave a comment below. Thank you for reading and happy gaming!